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	<title>DOTAWARS.RU &#124; Dota Allstars - Скачать карты, Описание, Гайды, Герои, Артефакты и даже больше ;)</title>
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		<title>Dota Allstars 6.68c Качаем!</title>
		<link>http://dotawars.ru/?p=1598</link>
		<comments>http://dotawars.ru/?p=1598#comments</comments>
		<pubDate>Wed, 04 Aug 2010 11:05:21 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Карты]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1598</guid>
		<description><![CDATA[
Исправлено несколько важных ошибок

скачать
]]></description>
			<content:encoded><![CDATA[<p><img src="../image/68.jpg" alt="" width="475" height="345" /><br />
Исправлено несколько важных ошибок<br />
<span id="more-1598"></span></p>
<h2><a href="http://letitbit.net/download/28701.28955aba0ccd1f0a4b490a15e277692d1/DotA_v6.68c.w3x.html">скачать</a></h2>
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		<title>Dota Allstars 6.68b Качаем!</title>
		<link>http://dotawars.ru/?p=1593</link>
		<comments>http://dotawars.ru/?p=1593#comments</comments>
		<pubDate>Thu, 29 Jul 2010 09:24:04 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Карты]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1593</guid>
		<description><![CDATA[
* Fixed a major bug with Techies Remote Mines
* Fixed Geomancer clones restoring mana with Arcane Boots
* Wisp can no longer teleport to the enemy fountain
* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage
* Fixed a bug when casting tether from outside of range limit while being moved [...]]]></description>
			<content:encoded><![CDATA[<p><img src="../image/68.jpg" alt="" width="475" height="345" /></p>
<p>* Fixed a major bug with Techies Remote Mines<br />
* Fixed Geomancer clones restoring mana with Arcane Boots<br />
* Wisp can no longer teleport to the enemy fountain<br />
* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage<br />
* Fixed a bug when casting tether from outside of range limit while being moved with Relocate<br />
* Fixed an issue with illusions and flak cannon<br />
* Fixed a few other minor things<br />
<span id="more-1593"></span></p>
<h2><span style="color: #ff0000;"><strong>Скачать <a href="http://letitbit.net/download/43749.43cc88a83f76dc995c237353f464807b6/DotA_v6.68b.w3x.html">Dota Allstars 6.68b</a></strong></span></h2>
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		<title>Dota Allstars 6.68 Качаем!</title>
		<link>http://dotawars.ru/?p=1588</link>
		<comments>http://dotawars.ru/?p=1588#comments</comments>
		<pubDate>Wed, 28 Jul 2010 12:41:07 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Карты]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1588</guid>
		<description><![CDATA[
Вышла новая версия карты dota  allstars 6.68, в которой icefrog подарил нам целых 4 новых героя (Wisp,  Thrall, Eredar, Gyrocopter) и 2 новых предмета (Arcane Boots и Orb of  Venom), но и это не всё, нас ждёт ещё множество значительных изменений в  балансе игры.

Скачать Dota Allstars 6.68

* Added a new hero [...]]]></description>
			<content:encoded><![CDATA[<p><img src="../image/68.jpg" alt="" width="475" height="345" /></p>
<p>Вышла новая версия карты dota  allstars 6.68, в которой icefrog подарил нам целых 4 новых героя (Wisp,  Thrall, Eredar, Gyrocopter) и 2 новых предмета (Arcane Boots и Orb of  Venom), но и это не всё, нас ждёт ещё множество значительных изменений в  балансе игры.<br />
<span id="more-1588"></span></p>
<h1><span style="color: #ff0000;">Скачать <a href="http://letitbit.net/download/51808.511ece3e6d251ccf60716f3bc90ac12b4/DotA_v6.68.w3x.html">Dota Allstars 6.68</a></span></h1>
<p><img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" border="0" alt="" /></p>
<p>* <span style="color: darkorange;">Added a new hero (Wisp)</span></p>
<div>
<div>
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<div>
<div>Hero Class: Guardian Wisp<br />
Hero Name: Io</p>
<p>Range: 525<br />
Movement Speed: 295<br />
Hero Type: Strength<br />
Starting Armor: 0<br />
Starting Damage: 33-42</p>
<p>Agility: 14 + 1.6<br />
Strength: 17 + 1.9<br />
Intelligence: 23 + 1.7</p>
<p>Tether:<br />
=======<br />
Io tethers himself to an allied unit, granting both units bonus movement  speed. Any enemy units that contact the tether will be stunned. The  tether will break if it stretches beyond 900 units. Lasts 12 seconds.</p>
<p>Movement Bonus: 20/25/30/35%<br />
Stun Duration: 1.25/1.5/1.75/2.0</p>
<p>Cooldown: 12<br />
Manacost: 40</p>
<p>If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.</p>
<p>Tether transfers other states on the hero to the allied unit. This  includes Overcharge, Relocate and any time you regenerate hp/mp.</p>
<p>Note: Has a sub ability that lets you break the tether.</p>
<p>Credit: Based on Tether from http://www.playdota.com/forums/215750/intel-sentinel-io-aurora-wisp/</p>
<p><span style="color: dimgray;">Ability Code: A1TA</span></p>
<p>Spirits:<br />
=========<br />
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits  dance around Io in a circle to protect him. If an enemy hero moves close  enough to touch a Spirit, the Spirit releases its life energy in a  burst, damaging and slowing all enemies in a 300 area of effect. Non  hero units only take minor damage upon touching a spirit and do not  cause them to explode.</p>
<p>You have two sub abilities. One to move them outwards and one to call  them back in. You can stop them at any distance by toggling the ability  order.</p>
<p>Damage per Spirit: 25/50/75/100<br />
Slow: 30%</p>
<p>Cooldown: 14<br />
Manacost: 120/130/140/150</p>
<p><span style="color: dimgray;">Ability Code: A1T8</span></p>
<p>Overcharge:<br />
============<br />
Io draws on more energy than he can safely handle, granting him bonus  attack speed, but draining 2.5% of his current HP and MP per second. If  Io is tethered to an ally the bonus attack speed is also granted to that  ally.</p>
<p>This is a toggle ability.</p>
<p>Attack Speed: 60/80/100/120</p>
<p>Note: This bonus affects a tethered unit as well.</p>
<p><span style="color: dimgray;">Ability Code: A1VO</span></p>
<p>Relocate:<br />
=========<br />
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.</p>
<p>There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.</p>
<p>Cast Delay: 2.5/2.25/2.0<br />
Cooldown: 80/60/40<br />
Manacost: 100</p>
<p>Note: If an allied hero is Tethered, that hero will teleported along  with you. You can break the tether at any time to prevent that hero from  returning back with you. -disablehelp is available for this ability.</p>
<p><span style="color: dimgray;">Ability Code: A1TB</span></p>
</div>
</div>
</div>
<p>* <span style="color: darkorange;">Added a new hero (Thrall)</span></p>
<div>
<div>
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<div>
<div>Hero Class: Far Seer<br />
Hero Name: Thrall</p>
<p>Range: 600<br />
Movement Speed: 300<br />
Hero Type: Intelligence<br />
Starting Armor: 1<br />
Starting Damage: 49-53</p>
<p>Agility: 15 + 1.4<br />
Strength: 19 + 1.9<br />
Intelligence: 22 + 2.5</p>
<p>Thunder Strike:<br />
===============<br />
Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.</p>
<p>Damage per strike: 50/75/100/125<br />
Secondary AOE: 200</p>
<p>Cooldown: 16<br />
Manacost: 100/110/120/130</p>
<p><span style="color: dimgray;">Ability Code: A1TV</span></p>
<p>Glimpse:<br />
========<br />
Thrall forces the target back to it&#8217;s previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.</p>
<p>Cast Range: 600/1000/1400/1800</p>
<p>Cooldown: 60/50/40/30<br />
Manacost: 160/130/100/70</p>
<p>Note: The glimpse effect has some travel time, the target isn&#8217;t instantly moved back.<br />
Credit: Based on Glipse from http://www.playdota.com/forums/242499/int-sent-sephael-spirit-arbiter/</p>
<p><span style="color: dimgray;">Ability Code: A1SW</span></p>
<p>Kinetic Field:<br />
==============<br />
Thrall summons a circular barrier of kinetic energy, keeping enemies  from walking in or out of it. The barrier has an aoe of 300.</p>
<p>Has a 1.2 second cast delay before the field is fully formed.</p>
<p>Duration: 2.5/3/3.5/4 seconds</p>
<p>Cooldown: 14<br />
Cast Range: 900<br />
Manacost: 70</p>
<p><span style="color: dimgray;">Ability Code: A1SU</span></p>
<p>Static Storm:<br />
==============<br />
Creates an area of electric instability which damages and silences  enemies in the area. The effect starts off weak and then intensifies  over 5 seconds, dealing increasing amounts of damage, before  disappearing.</p>
<p>Final DPS: 170/210/250<br />
AOE: 375<br />
Manacost: 125/175/225<br />
Cooldown: 60</p>
<p>Note: The damage starts off slow and ramps up continuously until it reaches the max</p>
<p><span style="color: dimgray;">Ability Code: A1U6</span></p>
</div>
</div>
</div>
<p>* <span style="color: darkorange;">Added a new hero (Eredar)</span></p>
<div>
<div>
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<div>
<div>Hero Class: Shadow Demon<br />
Hero Name: Eredar</p>
<p>Range: 500<br />
Movement Speed: 295<br />
Hero Type: Intelligence<br />
Starting Armor: 3<br />
Starting Damage: 53-57</p>
<p>Agility: 18 + 2.2<br />
Strength: 17 + 1.9<br />
Intelligence: 26 + 2.7</p>
<p>Disruption:<br />
============<br />
Eredar banishes the target to a dimensional pocket for 2.5 seconds,  removing it from play for the duration. Upon return two images of the  target are created under Eredar&#8217;s control which last for 6 seconds.</p>
<p>Displacement duration: 2.5 seconds<br />
Illusion Outgoing Damage: 30/40/50/60%<br />
Illusion Incoming Damage: 150%<br />
Illusion Duration: 6 seconds</p>
<p>Cast Range: 700<br />
Manacost: 75<br />
Cooldown: 16</p>
<p>Note: Can target enemy, ally or self.</p>
<p><span style="color: dimgray;">Ability Code: A1S8</span></p>
<p>Soul Catcher:<br />
==============<br />
Ererdar lays a curse on an area; one random enemy unit in the area is  afflicted with the curse, causing it to take increased damage for 12  seconds.</p>
<p>Damage Amplification: 20/30/40/50%</p>
<p>AOE: 500<br />
Cast Range: 600<br />
Manacost: 50<br />
Cooldown: 13</p>
<p><span style="color: dimgray;">Ability Code: A1SB</span></p>
<p>Shadow Poison:<br />
===============<br />
Eredar casts forth a shadowy poison which deals 50 damage and afflicts  all it touches for 10 seconds. If a unit is affected again in this  duration, the toxin will be renewed and amplified exponentially. At the  end of the duration, the shadow poison deals extra damage for each time  it affected the victim. You have small vision over affected heroes.</p>
<p>Each stack increases the damage it would deal exponentially, up to 4 stacks.</p>
<p>Examples:<br />
Level 1 Per stack: 20/40/80/160 + 50 each further stacks<br />
Level 2 Per stack: 35/70/140/280 + 50 each further stacks<br />
Level 3 Per stack: 50/100/200/400 + 50 each further stacks<br />
Level 4 Per stack: 65/130/260/520 + 50 each further stacks</p>
<p>AOE: 150<br />
Travel Distance: 1500</p>
<p>Cooldown: 3<br />
Manacost: 50</p>
<p>Note: This has a sub ability to let you release the poison at any time.</p>
<p><span style="color: dimgray;">Ability Code: A1S4</span></p>
<p>Demonic Purge:<br />
===============<br />
Eredar casts a powerful demonic purge on a target enemy, removing all  positive buffs. The purged target slowly regains its movement speed over  4 seconds. At the end of the purge the target takes damage.</p>
<p>Damage: 200/300/400</p>
<p>Cooldown: 50<br />
Manacost: 200</p>
<p><span style="color: dimgray;">Ability Code: A1SA</span></p>
</div>
</div>
</div>
<p>* <span style="color: darkorange;">Added a new hero (Gyrocopter)</span></p>
<div>
<div>
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<div>
<div>Hero Class: Gyrocopter<br />
Hero Name: Aurel Vlaicu</p>
<p>Range: 375<br />
Movement Speed: 305<br />
Hero Type: Agility<br />
Starting Armor: 2<br />
Starting Damage: 41-51</p>
<p>Agility: 24 + 2.4<br />
Strength: 18 + 1.8<br />
Intelligence: 23 + 2.1</p>
<p>Rocket Barrage:<br />
===============<br />
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.</p>
<p>Damage per rocket: 10/12/14/16</p>
<p>Cooldown: 6.5<br />
Manacost: 90</p>
<p>Note: The rockets can only hit units you have vision over.</p>
<p><span style="color: dimgray;">Ability Code: A1SO</span></p>
<p>Homing Missile:<br />
================<br />
The Gyrocopter launches a homing missile that will follow the target  until it impacts. The missile is inactive for 3 seconds upon launch and  then begins slowly accelerating towards the target. Stuns the target for  2.5 seconds and deals damage based on how much it traveled. The missle  can be destroyed by 3 attacks from a hero or tower.</p>
<p>Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance)</p>
<p>Maximum Damage: 100/200/300/400<br />
Stun Duration: 2.5</p>
<p>Cooldown: 20/18/16/14<br />
Manacost: 120/130/140/150<br />
Cast Range: 900</p>
<p>Notes: Towers do half damage. Enemy has vision over the rocket once it starts moving.</p>
<p><span style="color: dimgray;">Ability Code: A1SQ</span></p>
<p>Flak Cannon:<br />
=============<br />
The Gyrocopter enables all of its cannons, allowing its attacks to  strike all enemies in a 800 aoe. Lasts for a limited number of attacks  or 15 seconds. Does not work with illusions.</p>
<p>Your attack range is still limited to 375 range.</p>
<p>Attacks: 3/4/5/6<br />
Manacost: 50<br />
Cooldown: 20</p>
<p><span style="color: dimgray;">Ability Code: A1TW</span></p>
<p>Call Down:<br />
===========<br />
The Gyrocopter launches two missiles at the targeted area. The first  missile strikes in 2 seconds, followed by the second missile at 4  seconds. Enemies in the area when a missile strikes are damaged and  slowed.</p>
<p>Primary Missle Damage: 250/300/350<br />
Primary Missle Slow: 20%<br />
Primary Missle Slow Duration: 2</p>
<p>Secondary Missle Damage: 100/150/200<br />
Secondary Missle Slow: 50%<br />
Secondary Missle Slow Duration: 3</p>
<p>Cast Range: 1000</p>
<p>AOE: 400<br />
Cooldown: 55/50/45<br />
Manacost: 125</p>
<p>Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.</p>
<p><span style="color: dimgray;">Ability Code: A1T5</span></p>
</div>
</div>
</div>
<p><img title="Alch" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/alch.gif" border="0" alt="" /> Alchemist<br />
- Unstable Concoction manacost from 90 to 120<br />
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300</p>
<p><img title="Am" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/am.gif" border="0" alt="" /> Anti-Mage<br />
- Spell Shield increased from 10/20/30/40 to 15/25/35/45</p>
<p><img title="Axe" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" border="0" alt="" /> Axe<br />
- Battle Hunger now slows the target by 8% until it runs out or kills another unit</p>
<p><img title="Bane" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif" border="0" alt="" /> Bane Elemental<br />
- Brain Sap cooldown from 20 to 16<br />
- Fiend&#8217;s Grip Scepter upgrade now drains 10% mana per second instead of 5%</p>
<p><img title="Bs" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bs.gif" border="0" alt="" /> Blood Seeker<br />
- Agility gain increased from 2.6 to 3.0</p>
<p><img title="Bh" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" border="0" alt="" /> Bounty Hunter<br />
- Jinada cooldown from 21/16/11/6 to 15/12/9/6<br />
- Track now gives 50 bonus bounty to all units affected by the track aura of that target<br />
- Track bonus gold is treated as Reliable Gold</p>
<p><img title="Brood" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif" border="0" alt="" /> Broodmother<br />
- Armor decreased by 2</p>
<p><img title="Ck" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ck.gif" border="0" alt="" /> Chaos Knight<br />
- Reality Rift manacost increased from 50 to 70<br />
- Starting str decreased by 4 and increased base damage by 4 to keep it constant</p>
<p><img title="Cw" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" border="0" alt="" /> Clockwerk<br />
-  Armor increased by 1<br />
- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75<br />
-  Hookshot cooldown rescaled from 80/60/40 to 70/55/40</p>
<p><img title="Dirge" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" border="0" alt="" /> Dirge<br />
- Tombstone cast range increased from 250 to 600</p>
<p><img title="Doom" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/doom.gif" border="0" alt="" /> Doom Bringer<br />
- LVL? Death mana cost rescaled from 85/105/125/145 to 110<br />
- Scorched Earth mana cost increased from 60 to 60/65/70/75<br />
- Scorched Earth movement speed bonus reduced from 20% to 16%<br />
- Starting intelligence reduced from 16 to 13</p>
<p><img title="Drow" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/drow.gif" border="0" alt="" /> Drow Ranger<br />
- No longer has full night vision (same as the other heroes now, 800)</p>
<p><img title="Voke" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif" border="0" alt="" /> Invoker<br />
- Strength gain increased from 1.4 to 1.7</p>
<p><img title="Thd" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" border="0" alt="" /> Jakiro<br />
- Macropyre travel range from 600/750/900 to 900</p>
<p><img title="Jugg" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif" border="0" alt="" /> Juggernaut<br />
- Healing Ward manacost  rescaled from 140 to 80/100/120/140<br />
- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%</p>
<p><img title="Ancient Apparition" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/aa.gif" border="0" alt="" /> Kaldr<br />
- Armor reduced by 1<br />
- Ice Blast cooldown from 44/32/20 to 45</p>
<p><img title="Dp" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dp.gif" border="0" alt="" /> Krobelus<br />
- Carrion Swarm cooldown decreased from 9 base to 8 base (5-&gt;4 when fully upgraded)</p>
<p><img title="Ta" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif" border="0" alt="" /> Lanaya<br />
- Psi Blades spill range from 320 to 320/340/360/380</p>
<p><img title="Skel" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif" border="0" alt="" /> Leoric<br />
- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%<br />
- Reincarnation manacost increased from 100 to 140<br />
- <span style="color: darkorange;">Reworked Hellfire Blast</span></p>
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<div>Old Hellfire Blast:<br />
=============<br />
Stun Duration: 2<br />
Damage: 100/150/200/250<br />
Cooldown: 8<br />
Manacost: 140</p>
<p>New Hellfire Blast:<br />
==============<br />
Ignites the target on fire, dealing damage over time. Stuns the target  for a brief period followed by a movement speed reduction.</p>
<p>Stun Duration: 2<br />
Slow Duration: 2<br />
Slow Amount: 15%<br />
Damage per second: 30/45/60/75<br />
Cooldown: 8<br />
Manacost: 140</p>
<p>Note: The dps duration is the full 4 seconds.</p>
<p><span style="color: dimgray;">Ability Code: AHtb (same as before)</span></p>
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<p><img title="Lesh" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" border="0" alt="" /> Leshrac<br />
- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2</p>
<p><img title="Lich" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" border="0" alt="" /> Lich<br />
- Movement speed increased by 10<br />
- Starting damage rescaled from 37-56 to 42-51</p>
<p><img title="Lina" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" border="0" alt="" /> Lina Inverse<br />
- Laguna Blade level 1 cooldown from 150 to 120<br />
- Light Strike Array cooldown from 8 to 7</p>
<p><img title="Luna" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif" border="0" alt="" /> Luna<br />
- Eclipse now turns day into night for 10 seconds<br />
- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32<br />
- Lunar Blessing now always provides full night vision</p>
<p><img title="Dusa" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dusa.gif" border="0" alt="" /> Medusa<br />
- Movement speed decreased from 300 to 290<br />
- Strength gain decreased from 1.85 to 1.65</p>
<p><img title="Furion" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" border="0" alt="" /> Furion<br />
- Teleport now has a tp scroll style indicator displayed for your allies<br />
- Agility increased from 15 + 1.5 to 18 + 1.9</p>
<p><img title="Geo" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/geo.gif" border="0" alt="" /> Meepo<br />
- Movement speed increased from 300 to 305<br />
- Poof manacost from 140/120/100/80 to 80</p>
<p><img title="Naix" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" border="0" alt="" /> Naix<br />
- Base damage improved by 5<br />
- Casting Open Wounds no longer loses attack focus</p>
<p><img title="Weaver" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" border="0" alt="" /> Nerubian Weaver<br />
- Shukuchi now has a 0.25 second fade time<br />
- The Swarm manacost increased from 75 to 100<br />
- The Swarm vision reduced from to 500 to 250</p>
<p><img title="Ns" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif" border="0" alt="" /> Nightstalker<br />
- Base damage increased by 10<br />
- Crippling Fear&#8217;s miss chance from 10/20/30/40% to 40%</p>
<p><img title="Ogre" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/ogre.gif" border="0" alt="" /> Ogre Magi<br />
- Int gain increased from 1.9 to 2.4<br />
- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (<span style="color: dimgray;">146745</span>)<br />
- Multi Cast manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (<span style="color: dimgray;">146745</span>)</p>
<p><img title="Od" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif" border="0" alt="" /> Obsidian Destroyer<br />
- Astral Imprisonment no longer causes the target to lose vision over that area<br />
- <span style="color: darkorange;">Added Aghanim&#8217;s Scepter to Obsidian Destroyer</span> (along with a new visual effect)</p>
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<p>Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800</p>
<p><span style="color: dimgray;">Ability Code: A1VW</span></p>
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<p><img title="Omni" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/omni.gif" border="0" alt="" /> Omni Knight<br />
- Movement speed increased by 5</p>
<p><img title="Panda" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif" border="0" alt="" /> Pandarean Brewmaster<br />
- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26</p>
<p><img title="Potm" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif" border="0" alt="" /> Priestess of the Moon<br />
- Moonlight Shadow&#8217;s cooldown rescaled from 160 to 180/160/140,<br />
- Moonlight Shadow&#8217;s duration rescaled from 7/9/11 to 11.</p>
<p><img title="Puck" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" border="0" alt="" /> Puck<br />
- Illusory Orb cooldown decreased from 15 to 13</p>
<p><img title="Pudge" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" border="0" alt="" /> Pudge<br />
- Flesh Heap is now retroactive (Meaning it keeps track of your kills  and is always updating your str based on your current level of flesh  heap)<br />
- Reduced Flesh Heap aoe from 525 to 450<br />
- Meat Hook damage type changed from physical to pure<br />
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360</p>
<p><img title="Qop" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" border="0" alt="" /> Queen of Pain<br />
- Scream of Pain manacost rescaled from 140 to 110/120/130/140</p>
<p><img title="Razor" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/razor.gif" border="0" alt="" /> Razor<br />
- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20<br />
- <span style="color: darkorange;">Added Aghanim&#8217;s Scepter to Razor</span> (along with a new visual effect)</p>
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<p>Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure&#8217;s armor.</p>
<p><span style="color: dimgray;">Ability Code: A1UV</span></p>
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<p><img title="Sand" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif" border="0" alt="" /> Sand King<br />
- Armor increased by 1</p>
<p><img title="Sniper" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sniper.gif" border="0" alt="" /> Sniper<br />
- Assassinate kills now give XP even if you are outside of range  (<span style="color: dimgray;">208147</span>)<br />
- Night vision increased from 800 to 1000 (<span style="color: dimgray;">197918</span>)</p>
<p><img title="Spec" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" border="0" alt="" /> Spectre<br />
- Desolate damage increased from 15/25/35/45 to 20/30/40/50<br />
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22</p>
<p><img title="Sb" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" border="0" alt="" /> Spirit Breaker<br />
- Empowering haste from 4/6/8/10 to 6/8/10/12<br />
- Aghanim&#8217;s Scepter Nether Strike now also increases cast range (400/550/700-&gt;550/700/850)<br />
- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (<span style="color: dimgray;">267094</span>)<br />
- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (<span style="color: dimgray;">193994</span>)</p>
<p><img title="Sa" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sa.gif" border="0" alt="" /> Stealth Assassin<br />
- Base agility increased by 10</p>
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<div>Base damage and armor decreased to remain the same overall after the extra agility</div>
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<p><img title="Tc" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tc.gif" border="0" alt="" /> Tauren Chieftain<br />
- Natural Order aoe from 250 to 275</p>
<p><img title="Techie" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif" border="0" alt="" /> Techies<br />
- Remote mines now detonate when killed (<span style="color: dimgray;">145024</span>)</p>
<p><img title="Tb" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif" border="0" alt="" /> Terrorblade<br />
- Soul Steal&#8217;s secondary ability is now in the same position as the primary ability with the same hotkey (<span style="color: dimgray;">210124</span>)</p>
<p><img title="Tink" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tink.gif" border="0" alt="" /> Tinker<br />
- Armor increased by 1</p>
<p><img title="Tiny" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" border="0" alt="" /> Tiny<br />
- Avalanche cooldown decreased from 20 to 17<br />
- Toss cast range from 500/700/900/1100 to 700/900/1100/1300<br />
- <span style="color: darkorange;">Added Aghanim&#8217;s Scepter to Tiny</span></p>
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<p>Can target trees to pick them up as weapons (same as Stone Giant from  ladder). Makes your attack range longer, gives you bonus damage against  buildings and 50% splash in a 300 aoe for 3 attacks. Adds an extra level  of upgrade to your toss damage that your ultimate normally does.</p>
<p><span style="color: dimgray;">Ability Code: A1VH</span></p>
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<p><img title="Vs" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif" border="0" alt="" /> Vengeful Spirit<br />
- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140</p>
<p><img title="Veno" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/veno.gif" border="0" alt="" /> Venomancer<br />
- Poison Sting slow from 10 to 11/12/13/14</p>
<p><img title="Viper" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif" border="0" alt="" /> Viper<br />
- <span style="color: darkorange;">Added Aghanim&#8217;s Scepter to Viper</span></p>
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<p>Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12</p>
<p><span style="color: dimgray;">Ability Code: A1UZ</span></p>
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<p><img title="Visage" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/visage.gif" border="0" alt="" /> Visage<br />
- Gravekeeper&#8217;s Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer<br />
- Gravekeeper&#8217;s Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer<br />
- Familiars maximum damage rescaled from 84/105/126 to 56/98/154<br />
- Familiars cooldown from 160 to 180/160/140<br />
- Soul Assumption&#8217;s mana cost increased from 100 to 150</p>
<p><img title="Lock" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif" border="0" alt="" /> Warlock<br />
- Fatal Bonds cooldown decreased from 30 to 25<br />
- <span style="color: darkorange;">Added Aghanim&#8217;s Scepter to Warlock</span></p>
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<p>With Aghanim&#8217;s Warlock calls down two golems. HP, Attack and Bounty of  each is halved to be roughly the same total as before. Deals twice the  impact damage and lands 0.3 seconds apart.</p>
<p><span style="color: dimgray;">Ability Code: S00U</span></p>
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<p><img title="Zeus" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" border="0" alt="" /> Zeus<br />
- Arc Lightning cooldown from 2.5 to 2.25 seconds</p>
<div><img src="http://www.playdota.com/img/changelogs/categories/items.jpg" border="0" alt="" /></div>
<p>* <span style="color: darkorange;">Added a new recipe item (Arcane Boots)</span></p>
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<p>This item replaces Arcane Ring.</p>
<p>Arcane Boots:<br />
===========<br />
500 &#8211; Boots of Speed<br />
1000 &#8211; Energy Booster</p>
<p>+65 Movement Speed<br />
+250 Mana<br />
Replenish Mana (Restores 135 mana to allies in 600 aoe, 45 cd, 25 manacost)<br />
Can be Disassembled<br />
Original Idea from: <span style="color: dimgrey;">245602</span></p>
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<p>* <span style="color: darkorange;">Added new basic item (Orb of Venom)</span></p>
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<p>Located at the secret shops and side shops</p>
<p>- Costs 600 Gold.<br />
- Adds a poison effect to your attacks. Deals 3dps and lasts 3 seconds. 4% slow for ranged, 12% slow for melee.</p>
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<p><img title="AssaultCuirass" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Chain_14.gif" border="0" alt="" /> Assault Cuirass<br />
- Attack Speed decreased from 40% to 35%<br />
- Aura Attack Speed increased from 15% to 20%</p>
<p><img title="AnimalCourier" src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNCritterChicken.gif" border="0" alt="" /> Animal Courier<br />
- Price decreased from 200 to 170</p>
<p><img title="BladeMail" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Chest_Plate06.gif" border="0" alt="" /> Blade Mail<br />
- Damage Return&#8217;s duration increased from 3.5 to 4 seconds</p>
<p><img title="Bloodstone" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" border="0" alt="" /> Bloodstone<br />
- Heal on wielder&#8217;s death increased from 25 per charge to 30<br />
- Now only loses a third of its charges on death (reduced from a half)</p>
<p><img title="Buriza" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Weapon_Crossbow_10.gif" border="0" alt="" /> Buriza Do Kyanon<br />
- Damage increased by 6 (to equal the total of crystalys and demon edge)</p>
<p><img title="CraniumBasher" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Hammer_10.gif" border="0" alt="" /> Cranium Basher<br />
- Removed 25% chance to do 25 bonus damage (stun is still the same)<br />
- Cranium Basher bonus damage increased from 30 to 40</p>
<p><img title="DustOfAppearance" src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNDustOfAppearance.gif" border="0" alt="" /> Dust of Appearance<br />
- Reduced AOE from 1250 to 1050</p>
<p><img title="EtherealBlade" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif" border="0" alt="" /> Ethereal Blade<br />
- Removed Wraith Band from recipe (same bonuses still though)<br />
- You can now target yourself</p>
<p><img title="EulsScepterOfDivinity" src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfPurification.gif" border="0" alt="" /> Eul&#8217;s Scepter of Divinity<br />
- Cast range increased from 600 to 700<br />
- Added double click support for Euls (<span style="color: dimgray;">174341</span>)</p>
<p><img title="EyeOfSkadi" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNIceShard.gif" border="0" alt="" /> Eye of Skadi<br />
- Orb of Venom added as a component. Final bonuses are the same as before.<br />
- Recipe price decreased from 750 to 300</p>
<p><img title="HeartOfTarrasque" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHeartOfAszune.gif" border="0" alt="" /> Heart of the Tarrasque<br />
- Delay on regeneration reduced from 8 to 6 seconds</p>
<p><img title="Maelstrom" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" border="0" alt="" /> Maelstrom<br />
- Recipe cost decreased from 900 to 800</p>
<p><img title="Mekansm" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNSpellShieldAmulet.gif" border="0" alt="" /> Mekansm<br />
- AoE of Restore increased from 450 to 750<br />
- HP aura regen increased from 3 to 4</p>
<p><img title="QuellingBlade" src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNOrcMeleeUpTwo.gif" border="0" alt="" /> Quelling Blade<br />
- Tree Chop cooldown decreased from 15 to 10</p>
<p><img title="SentryWard" src="http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNBlueSentryWard.gif" border="0" alt="" /> Sentry Wards<br />
- Increased truesight vision from 800 to 950<br />
- Reduced natural vision to just around itself</p>
<p><img title="Urn of Shadows" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/UrnOfShadows.gif" border="0" alt="" /> Urn of Shadows<br />
- Heal no longer dispels from neutral creep damage<br />
- Added a team notice when someone buys Urn of Shadows recipe</p>
<p><img title="Vanguard" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNAdvancedUnholyArmor.gif" border="0" alt="" /> Vanguard<br />
- HP bonus from 300 to 275</p>
<div><img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" border="0" alt="" /></div>
<p><span style="color: darkorange;">* Added a new gold mechanic to the game</span></p>
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<p>&#8220;<em>Reliable Gold</em>&#8221; &#8211; Any  bounty you get from hero kills or from the extra &#8220;aoe kill gold&#8221; bonus  (feature from few patches ago) is added to your Reliable Gold pool.</p>
<p>&#8220;<em>Unreliable Gold</em>&#8221; &#8211; It is everything else (creep kills, neutrals, etc).</p>
<p><strong>Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold.</strong> Buying items uses up your Unreliable Gold first before using your Reliable Gold.</p>
<p>An example: You have 910 total gold (500 Unreliable, 410 Reliable). If  you buy Boots of Speed, you&#8217;ll have 410 total gold left (0 Unreliable,  410 Reliable). However, if you bought Chainmail, you would have 360  Reliable Gold left.</p>
<p><strong>The process is seamless to the user, you won&#8217;t have to do anything extra to make it work.</strong> Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.</p>
<div><img src="http://beta.getdota.com/65022871.png" border="0" alt="" /></div>
<p>This is a new experimental idea that may be adjusted and tweaked over  time depending on feedback and results after it is released. As always,  let me know anything you want to see in future versions.</p>
<p><em>Buyback uses reliable gold first. There are some other plans and  ideas for buyback adjustments in the future but I would like to see  these changes stabilize first before considering further stuff.  There  may also be some other changes related to the aoe bounty in the future  but I want to take it slow one step at a time and see how this change is  reflected in games first.</em></p>
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<p>* <span style="color: darkorange;">Support gold bounty gained for kills is now displayed ontop of each hero</span> (not a change to bounty, but revealing the &#8220;extra&#8221; area bounty that was added a few patches ago, <span style="color: dimgray;">16775</span>)<br />
* <span style="color: darkorange;">Minor adjustment (+50) to the extra aoe XP bounty</span><br />
* <span style="color: darkorange;">Lane creeps vision from 1400/800 to 1100/800</span><br />
* <span style="color: darkorange;">Day-Night now cycles at 25% faster rate</span><br />
* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in<br />
* Game now displays a message to your allies if you buy back<br />
* Added a -ub (-Unban) game mode to override the default -cm changed  hero restrictions. You use this in combination with cm, -ubcm<br />
* <span style="color: darkorange;">Reworked the -CM Ban and Picks process</span></p>
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<p>Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.</p>
<p>Old CM:<br />
=======<br />
Summary: 4 bans then 5 picks.</p>
<p>Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.<br />
Process: 1-1-1-1-1-1-1-1</p>
<p>Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.<br />
Process: 1-2-2-2-2-1</p>
<p>60 seconds of extra time is provided in each team&#8217;s time bank.</p>
<p>New CM:<br />
=======<br />
Summary: 3 bans then 3 picks then 2 bans then 2 picks.</p>
<p>Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step<br />
Process: 1-1-1-1-1-1</p>
<p>Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.<br />
Process: 1-2-2-1</p>
<p>Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step<br />
Process: 1-1-1-1</p>
<p>Ban Phase #2: Each team then picks 2 heroes. 50 seconds for each step<br />
Process: 1-1-1-1</p>
<p>90 seconds of extra time is provided in each team&#8217;s time bank.</p>
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<p>* <span style="color: darkorange;">Added death animation for Throne</span> (<span style="color: dimgray;">82594</span>)<br />
* <span style="color: darkorange;">4 new Courier models</span> (<span style="color: dimgray;">222933</span>)<br />
* <span style="color: darkorange;">Added a Flying Courier morph ability</span> (<span style="color: dimgray;">175819</span>)<br />
* Added Mini Viper and Snow Owl flying courier models (<span style="color: dimgray;">175819</span>)<br />
* Added a mini-goblin zeppelin flying courier model<br />
* <span style="color: darkorange;">Added a new ability to the courier that drops  all the items that do not belong to you to their respective CoPs and  then gathers all items that are yours onto the courier. </span><br />
* Changed the courier morph hotkey to G to avoid conflicts with the new ability<br />
* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem<br />
* Added -il as a shortcut for -invokelist (<span style="color: dimgray;">43834</span>)<br />
* Increased Anti-Backdoor regeneration rate<br />
* Fixed some visual issues with ground textures of some scourge buildings (<span style="color: dimgray;">217304</span>)<br />
* Fixed some buff icon inconsistencies (<span style="color: dimgray;">218840</span>)<br />
* Added Hook and Arrow Accuracy information to replay data</p>
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<div>&#8220;AA_Total&#8221;+PlayerID,Amount<br />
&#8220;AA_Hits&#8221;+PlayerID,Amount<br />
&#8220;HA_Total&#8221;+PlayerID,Amount<br />
&#8220;HA_Hits&#8221;+PlayerID,Amount</div>
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<p>* New visual effect for Vengeful Spirit&#8217;s scepter<br />
* New visual effect for Witch Doctor&#8217;s Aghanim Scepter<br />
* New visual effect Puck&#8217;s Scepter (<span style="color: dimgray;">206094</span>)<br />
* Added an Aghanim&#8217;s visual effect for Axe (<span style="color: dimgray;">264503</span>)<br />
* Added an Aghanim&#8217;s visual effect for Pudge (<span style="color: dimgray;">264503</span>)<br />
* Added an Aghanim&#8217;s visual effect for Spiritbreaker (<span style="color: dimgray;">264503</span>)<br />
* Added an Aghanim&#8217;s visual effect for Sand King (<span style="color: dimgray;">264503</span>)<br />
* Added an Aghanim&#8217;s visual effect for Jakiro (<span style="color: dimgray;">264503</span>)<br />
* Added an Aghanim&#8217;s visual effect for Night Stalker (<span style="color: dimgray;">264503</span>)<br />
* Added an Aghanim&#8217;s visual effect for Earthshaker (<span style="color: dimgray;">166075</span>)</p>
<p>* New Tidehunter hero story (<span style="color: dimgray;">244461</span>)<br />
* Added flavor text for Phase Boots (<span style="color: dimgray;">19010</span>)</p>
<p>* Reworked when the visual effect is shown for Berserker&#8217;s Blood (<span style="color: dimgray;">268354</span>)<br />
* Improved Chaos Bolt animation (<span style="color: dimgray;">247368</span>)<br />
* New Earthbind visual effect<br />
* Added an extra visual effect for Nether Swap<br />
* Added a visual damage indicator for Ethereal Blade (<span style="color: dimgray;">204930</span>)<br />
* Added a Burst visual effect for flying courier (<span style="color: dimgray;">21388</span>)<br />
* Added an aura visual for Leoric&#8217;s Vampiric Aura (<span style="color: dimgrey;">14145</span>)<br />
* Fixed some visual issues with Soul Steal (<span style="color: dimgray;">210124</span>)<br />
* New visual effect of Strafe (<span style="color: dimgray;">205629</span>)<br />
* Added a visual effect for the int stealing event on Silencer&#8217;s Last Word (<span style="color: dimgray;">9993</span>)<br />
* Added temporary text overhead info for Sticky Napalm indicating stack counts</p>
<p>* New Breathe Fire icon (<span style="color: dimgray;">208513</span>)<br />
* New Earthbind Icon (<span style="color: dimgray;">202929</span>)<br />
* New March of the Machines Icon (<span style="color: dimgray;">223523</span>)<br />
* New Morph Icon (<span style="color: dimgray;">255633</span>)<br />
* New Scourge Glyph Icon (<span style="color: dimgray;">217705</span>)<br />
* New Strafe icon (<span style="color: dimgray;">205629</span>)<br />
* New Toss Icon (<span style="color: dimgray;">238905</span>)<br />
* New Torrent Icon (<span style="color: dimgray;">218829</span>)</p>
<div><img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" border="0" alt="" /></div>
<p>* Fixed Familiars tooltip<br />
* Fixed Forge Spirit tooltip<br />
* Fixed a bug with Curse of the Silent<br />
* Fixed a bug with Charge of Darkness<br />
* Fixed Invoke from triggering last word<br />
* Fixed Rot dispelling curse of the silent<br />
* Fixed Flaming Lasso scoreboard timer<br />
* Fixed Batrider interaction bugs with Land Mines<br />
* Fixed a minor rare bug with the caster unit for primal roar<br />
* Fixed some visual glitches with passive Crystalys icon (<span style="color: dimgray;">208005</span>)<br />
* Fixed some visual glitches with passive Attribute Bonus icon (<span style="color: dimgray;">208766</span>)<br />
* Fixed a bug with the interaction of Ion Shell and Focus Fire<br />
* Fixed some areas where you could get stuck with TP Scroll<br />
* Fixed a bug that could allow courier to gain attack capability<br />
* Fixed a bug with Soul Ring when your mana capacity changes<br />
* Fixed some rare bugs with Hex interactions with some abilities<br />
* Fixed Dark Pact not properly dispelling Crippling Fear or Void<br />
* Fixed a bug with picking up Linken&#8217;s Sphere while waveforming<br />
* Fixed the launch projectile location for Dragon Knight&#8217;s Elder Form<br />
* Fixed X Marks The Spot when used on an ally carrying Linken Sphere<br />
* Fixed some AI bugs with attacking roshan while teleported close inside<br />
* Fixed a bug with moon wells water mechanic when you get stuck inside it<br />
* Fixed a minor rare bug that produced the &#8220;cannot construct unit&#8221; message<br />
* Fixed a very rare bug that could sometimes cause Toss to not throw anything</p>
<p>* About Phoenix</p>
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<div>I had mentioned a Phoenix hero was in the works in the past. I&#8217;ve  decided to save the hero for another update instead of putting him in  this one. I want to work on him more.</div>
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<p>Thanks to all the beta testers, translators and players that provided  feedback. Send me an email and let me know what you&#8217;d like to see in  6.69 and beyond.</p>
<p><img id="6.67c" src="http://www.playdota.com/img/changelogs/1269966530.jpg" border="0" alt="Changelog 6.67c" /><br />
* Fixed casting distance exploits with Skewer<br />
* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute<br />
* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures<br />
* Various performance improvements when casting The Swarm<br />
* Fixed Soul Steal channeling text in the tooltip<br />
* Non-hero units now do half damage to The Swarm<br />
* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used<br />
* Fixed a bug with lifesteal and The Swarm creatures<br />
* Fixed a rare Mac issue with shared Soul Ring<br />
* Added passive icon for Strygwyr&#8217;s Thirst<br />
* Added passive icon for Plague</p>
<p><img id="6.67b" src="http://www.playdota.com/img/changelogs/1269576434.jpg" border="0" alt="Changelog 6.67b" /><br />
* Fixed some important bugs from the last patch</p>
<p><img id="6.67" src="http://www.playdota.com/img/changelogs/1268332883.jpg" border="0" alt="Changelog 6.67" /></p>
<div><img src="http://www.playdota.com/img/changelogs/categories/heroes.jpg" border="0" alt="" /></div>
<p><img title="Axe" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif" border="0" alt="" /> Axe<br />
-  Culling Blade Scepter CD reduced by 5 seconds</p>
<p><img title="BM" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/beast.gif" border="0" alt="" /> Beastmaster<br />
- Greater Hawk bounty increased from 40 to 65 gold</p>
<p><img title="Bone" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bone.gif" border="0" alt="" /> Bone Fletcher<br />
- <span style="color: darkorange;">Death Pact reworked</span></p>
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<div>Death Pact:<br />
============<br />
Kills a target unit and gains bonus damage and HP capacity based on that target&#8217;s current health when killed.</p>
<p>HP: 50/60/70%<br />
Damage: 6/7/8%<br />
Buff Duration: 35<br />
Manacost: 100<br />
Cooldown: 45</p>
<p>Notes: This does not work like usual HP gain. This increases his current  health and max health by a certain amount and when the duration runs  out, his max HP drops but his current HP remains the same.</p>
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<p><img title="Bh" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif" border="0" alt="" /> Bounty Hunter<br />
- Tracked targets now have a visual effect above their head that is only  shown to Bounty Hunter&#8217;s allies. Neither the target nor any enemy can  see it. (concept only: <span style="color: dimgray;">102922</span>)</p>
<p><img title="Bb" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/bb.gif" border="0" alt="" /> Bristleback<br />
- Warpath maximum stacks increased from 4 to 5</p>
<p><img title="Cent" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cent.gif" border="0" alt="" /> Centaur Warchief<br />
- Return&#8217;s damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage</p>
<p><img title="Chen" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/chen.gif" border="0" alt="" /> Chen<br />
- Test of Faith cooldown from 30 to 30/28/26/24</p>
<p><img title="Cw" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif" border="0" alt="" /> Clockwerk<br />
- Power Cogs unit trapping code improved a little bit<br />
- Hookshot Scepter CD from 20 to 15</p>
<p><img title="Dirge" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" border="0" alt="" /> Dirge<br />
- Tombstone&#8217;s HP increased from 150/300/450/600 to 200/400/600/800</p>
<p><img title="Furion" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif" border="0" alt="" /> Furion<br />
- Sprout can now be cast at a target point (<span style="color: dimgray;">173567</span>)</p>
<p><img title="Husk" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif" border="0" alt="" /> Huskar<br />
- Inner vitality heal interval is smoother (same overall heal)</p>
<p><img title="Thd" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif" border="0" alt="" /> Jakiro<br />
- Base armor increased by 2</p>
<p><img title="Ancient Apparition" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/aa.gif" border="0" alt="" /> Kaldr<br />
- Cold Feet mana cost increased from 90/100/110/120 to 150</p>
<p><img title="Admiral" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/admiral.gif" border="0" alt="" /> Kunkka<br />
- Base armor decreased by 1</p>
<p><img title="Skel" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif" border="0" alt="" /> Leoric<br />
- Vampiric Aura AoE increased from 600 to 900<br />
- Reincarnation now costs a constant 100 manacost instead of 100/150/200</p>
<p><img title="Lesh" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif" border="0" alt="" /> Leshrac<br />
- Split Earth cast range increased from 650 to 750<br />
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22<br />
- Visual effect now properly shows on Scourge towers<br />
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits</p>
<p><img title="Lich" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lich.gif" border="0" alt="" /> Lich<br />
- Frost Nova&#8217;s Level 4 cooldown from 9.25 to 8</p>
<p><img title="Lina" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif" border="0" alt="" /> Lina Inverse<br />
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%<br />
- Light Strike Array cooldown from 10 to 8</p>
<p><img title="Luna" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif" border="0" alt="" /> Luna<br />
- <span style="color: darkorange;">Lunar Blessing reworked</span></p>
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<div>Lunar Blessing:<br />
================<br />
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.</p>
<p>Night Vision: 250/500/750/1000<br />
Bonus Damage: 6/12/18/24</p>
<p>Note: This only affects heroes.</p>
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<p><img title="Lycan" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif" border="0" alt="" /> Lycanthrope<br />
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)<br />
- Howl duration from 16 to 12.<br />
- Howl cooldown from 35 to 50/45/40/35.</p>
<p><img title="Omni" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/omni.gif" border="0" alt="" /> Omni Knight<br />
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12<br />
- Repel cooldown decreased from 20 to 14<br />
- Repel mana cost decreased from 60/70/80/90 to 50</p>
<p><img title="Mag" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/mag.gif" border="0" alt="" /> Magnataur<br />
- <span style="color: darkorange;">Reworked some of his abilities</span></p>
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<div>- Removed Great Cleave<br />
- Reworked Empower<br />
- Added new ability (Skewer)</p>
<p>Empower:<br />
========<br />
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)</p>
<p>Bonus Damage: 15/25/35/45%<br />
Cleave: 15/25/35/45%<br />
Duration: 30<br />
Manacost: 40<br />
Cooldown: 12</p>
<p>Skewer:<br />
=======<br />
Magnataur rushes forward, goring enemies on his massive tusks.<br />
Hits up to two units max. Charges up to 800 range max. Units hit will be  stuck with you until you reach your targeted point, at which point they  will be slowed by 40% for 2 seconds.</p>
<p>Damage: 50/100/150/200<br />
Manacost: 80<br />
Cooldown: 45</p>
<p><span style="color: royalblue;">AbilityCode [A1Q4]</span></p>
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<p><img title="Dusa" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dusa.gif" border="0" alt="" /> Medusa<br />
- Intelligence per level reduced from 2.25 to 1.85</p>
<p><img title="Naix" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" border="0" alt="" /> Naix<br />
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12</p>
<p><img title="Na" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/na.gif" border="0" alt="" /> Nerubian Assassin<br />
-  <span style="color: darkorange;">Spiked Carapace replaced with Urna Swarm</span><br />
-  Impale damage reduced  from 80/160/230/300 to 80/140/200/260</p>
<p><img title="Weaver" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif" border="0" alt="" /> Nerubian Weaver<br />
- <span style="color: darkorange;">New Ability</span></p>
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<p>This ability replaces Urna Swarm.</p>
<p>The Swarm:<br />
==========<br />
Target a point. A large swarm of creatures (12) will move towards that  direction, each latching onto an enemy unit that it comes into contact  with. Each unit will only get latched onto by one creature maximum. The  creatures that don&#8217;t find a unit will just keep moving forward for a bit  until they find something in that direction to latch onto. Visually it  looks like the swarm is rushing forwards looking for unoccupied targets.</p>
<p>When a creature latches onto a unit, it will remain on that target until  the creature is killed or its duration runs out. The creatures can be  killed via attacks, but they require a certain number of attacks,  regardless of damage, to get them off of you. Once they latch onto you,  they slowly eat away at your armor and do minor damage. Again, they can  be attacked while they are attacking you.</p>
<p>Attacks to kill: 4<br />
Total Duration: 8/12/16/20<br />
Time between attacks: 1.5 seconds<br />
Damage per attack: 21/24/27/30<br />
Armor loss per attack: 1</p>
<p>Cooldown: 36/33/30/27<br />
Manacost: 75</p>
<p>Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).</p>
<p>Note 2: The creatures fall off their target if it goes invisible.</p>
<p><span style="color: royalblue;">AbilityCode [A1QW]</span></p>
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<p><img title="Lancer" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lancer.gif" border="0" alt="" /> Phantom Lancer<br />
- Juxtapose illusions now take 450% extra damage (up from 400%)</p>
<p><img title="Puck" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/puck.gif" border="0" alt="" /> Puck<br />
- Added Aghanims to Faerie Dragon (5-&gt;7 Dream Coil duration, +100 break damage, +50 manacost)</p>
<p><img title="Pudge" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif" border="0" alt="" /> Pudge<br />
- Flesh Heap death AoE increased from 400 to 525</p>
<p><img title="Qop" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif" border="0" alt="" /> Queen of Pain<br />
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60</p>
<p><img title="Sb" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif" border="0" alt="" /> Spirit Breaker<br />
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6<br />
- Charge of Darkness chargeup movement bonus standardized across all  levels (now 15% each second). As before, magic immunity is gained when  fully charged.<br />
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.<br />
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast<br />
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone</p>
<p><img title="Silencer" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/silencer.gif" border="0" alt="" /> Silencer<br />
- Curse of the Silent now displays a buff indicator<br />
- Game-wide sound gets muted when Global Silence is used (<span style="color: dimgray;">173422</span>)</p>
<p><img title="Slar" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/slar.gif" border="0" alt="" /> Slardar<br />
- Amplify Damage duration reduced from 30 to 25 seconds<br />
- Sprint duration reduced from 25 to 20<br />
- Sprint cooldown reduced from 45 to 40<br />
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%<br />
- Sprint damage amp increased from 10% to 15%</p>
<p><img title="Spec" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/spec.gif" border="0" alt="" /> Spectre<br />
- Desolate&#8217;s search AOE improved from 400 to 350</p>
<p><img title="Storm" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif" border="0" alt="" /> Storm Spirit<br />
- Attack range lowered  from 500 to 480</p>
<p><img title="Sven" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif" border="0" alt="" /> Sven<br />
- Storm Bolt cooldown increased from 14 to 15</p>
<p><img title="Techie" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif" border="0" alt="" /> Techies<br />
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.</p>
<p><img title="Tiny" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif" border="0" alt="" /> Tiny<br />
-  Grow movement bonus per level increased from 5 to 10</p>
<p><img title="Tb" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif" border="0" alt="" /> Terrorblade<br />
- <span style="color: darkorange;">Soul Steal Reworked</span></p>
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<div>Soul Steal:<br />
=============<br />
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.<br />
Not Channeling, ends if Link Range is broken.</p>
<p>HP Transfer: 20/40/60/80 HP/Sec<br />
Duration: 5/6/7/8</p>
<p>Cast Range: 400<br />
Link Range: 600<br />
Manacost: 80<br />
Cooldown: 16</p>
<p>Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.</p>
<p><span style="color: royalblue;">AbilityCode [A1PH]</span></p>
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<p><img title="Tide" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/tide.gif" border="0" alt="" /> Tidehunter<br />
- Ravage now has some travel time as it grows outwards</p>
<p><img title="Treant" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/treant.gif" border="0" alt="" /> Rooftrellen<br />
- <span style="color: darkorange;">Reworked Eyes in the Forest</span></p>
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<div>Sentinel:<br />
=========<br />
Summons a Sentinel unit from the forests to the targeted point. The  Sentinel is invisible to enemy units (revealed by truesight).</p>
<p><img src="http://static.getdota.com/images/extras/Sentinel.jpg" border="0" alt="" /></p>
<p>Sentinels have a small vision radius and can be instructed to defend the  nearby area. When they are in Defense mode (special animation for  this), their vision and invisibility cloak are removed and they  automatically attack the nearest enemy unit that comes into their range.</p>
<p>Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.</p>
<p>Watcher Vision: 500 (Does not grant truesight)</p>
<p>Defense Attack Range: 500<br />
Defense Vision: Self only<br />
Defense Ability: Attacks a random enemy unit within its aoe. The target  takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25  seconds.</p>
<p>Sentinel Summon CD: 85/70/55/40<br />
Sentinel Summon Manacost: 50<br />
Sentinel Summon Cast Range: 900<br />
Sentinel Summon Duration: 8 minutes</p>
<p>Sentinel HP: 300<br />
Sentinel Bounty: 40 Gold</p>
<p>Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.</p>
<p>Note 1: The Sentinel is visible for a brief period as it is getting summoned</p>
<p>Note 2: You can see your Sentinels on the minimap</p>
<p>Note 3: Nature&#8217;s Guise works with your Sentinels.</p>
<p>Secondary Ability &#8211; &#8220;Transform Sentinel&#8221;:<br />
=========================================<br />
Toggles a target Sentinel between Watcher and Defense modes.<br />
Cooldown: 10<br />
Manacost: 20</p>
<p>This ability is on your hero. As such, you can only toggle/activate  Sentinels once every 10 seconds. You can target a specific Sentinel or  click at any point and it will find the closest one.</p>
<p><span style="color: royalblue;">AbilityCode [A1G7]</span></p>
<p><span style="color: royalblue;">Secondary Ability [A1QV]</span></p>
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<p><img title="Troll" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/troll.gif" border="0" alt="" /> Troll Warlord<br />
- Berserker&#8217;s Rage bash rebalanced from 5/5/10/10% chance for 2 seconds  bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash  and 20/30/40/50 damage</p>
<p><img title="Vs" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif" border="0" alt="" /> Vengeful Spirit<br />
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)</p>
<p><img title="Veno" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/veno.gif" border="0" alt="" /> Venomancer<br />
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh&#8217;s) seconds</p>
<p><img title="Zeus" src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" border="0" alt="" /> Zeus<br />
- Static Field AoE increased from 800 to 900</p>
<div><img src="http://www.playdota.com/img/changelogs/categories/items.jpg" border="0" alt="" /></div>
<p><img title="ArcaneRing" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNArcaneRing.gif" border="0" alt="" /> Arcane Ring<br />
- Armor bonus increased from 3 to 4</p>
<p><img title="ArmletOfMordiggian" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNUnholyStrength.gif" border="0" alt="" /> Armlet of Mordiggian<br />
- Toggle cooldown from 10 to 5 seconds</p>
<p><img title="BladesOfAttack" src="http://www.playdota.com/forums/assault_fps/smilies/items/WeaponDealer/BTNClawsOfAttack%20Kopie.gif" border="0" alt="" /> Blades of Attack<br />
- Cost decreased from 500 to 450</p>
<p><img title="Bloodstone" src="http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNINV_Misc_Gem_Bloodstone_02.gif" border="0" alt="" /> Bloodstone<br />
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP</p>
<p><img title="EtherealBlade" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif" border="0" alt="" /> Ethereal Blade<br />
- <span style="color: darkorange;">New Recipe Item</span></p>
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<div>Ethereal Blade<br />
===============<br />
Requires:<br />
- Eaglehorn (3300)<br />
- Ghost Scepter (1500)<br />
- Wraith Band (460)</p>
<p>Provides:<br />
+ 40 Agility<br />
+ 10 Strength<br />
+ 10 Intelligence</p>
<p>Ether Blast (Active)<br />
Mana cost: 50<br />
Cooldown: 35</p>
<p>Upon targeting an enemy hero, both your hero and the target get banished  for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed  by 30% for 3 seconds.</p>
<p>Note: Shares cooldown with Ghost Scepter</p>
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<p><img title="Dagon" src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_06.gif" border="0" alt="" /> Dagon<br />
- Recipe reduced from 1350 to 1300</p>
<p><img title="ForceStaff" src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNForceStaff.gif" border="0" alt="" /> Force Staff<br />
- Cooldown decreased from 25 to 20</p>
<p><img title="HeaddressOfRejuvenation" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNINV_Helmet_17.gif" border="0" alt="" /> Headdress of Rejuvenation<br />
- HP regen aura increased from 2 to 3</p>
<p><img title="Mjollnir" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif" border="0" alt="" /><img title="Maelstrom" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNStormHammer.gif" border="0" alt="" /> Mjollnir &amp; Maelstrom<br />
- Chance to proc lighting increased from 20-&gt;25% and adjusted the  damage (same overall damage rates, just little more reliable)</p>
<p><img title="Manta" src="http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_ThrowingAxe_02.gif" border="0" alt="" /> Manta Style<br />
- Recipe increased from 500 to 600</p>
<p><img title="Necronomicon3" src="http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif" border="0" alt="" /> Necronomicon<br />
- Summoned units are now able to attack Ancients</p>
<p><img title="Sange" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNJapaneseSword.gif" border="0" alt="" /> Sange<br />
- Recipe decreased from 800 to 750</p>
<p><img title="Satanic" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNHornOfDoom.gif" border="0" alt="" /> Satanic<br />
- Unholy Rage activated lifesteal from 150 to 175%</p>
<p><img title="SoulRing" src="http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNRingLionHead.gif" border="0" alt="" /> Soul Ring<br />
- <span style="color: darkorange;">New Recipe Item</span> (<span style="color: dimgray;">180353</span>)</p>
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<div>Soul Ring:<br />
==========<br />
Requires:<br />
-Ring of Regeneration (350)<br />
-Sobi Mask (325)<br />
-Recipe (125)</p>
<p>Provides:<br />
+3 HP Regeneration (from ror)<br />
+50% Mana Regeneration (from sobi)<br />
Sacrifice(active)<br />
Cooldown: 25<br />
Duration: 10</p>
<p>Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily  gain MP.  This action gives you 150 extra mana to use in the next 10  seconds. Any extra mana that isn&#8217;t used from that bonus is lost after  the duration is over. Any mana usage drains from your buffer mana first.</p>
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<p><img title="Yasha" src="http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNINV_Sword_10.gif" border="0" alt="" /> Yasha<br />
- Recipe decreased from 800 to 750</p>
<div><img src="http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg" border="0" alt="" /></div>
<p>* <span style="color: darkorange;">Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time. </span></p>
<p>* <span style="color: darkorange;">Implemented a new game mode -cp (-capturepoint)</span></p>
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<p>This game mode requires more teamwork and coordination than you might expect from your usual funmode.</p>
<p>After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, <span style="color: deepskyblue;">those areas are permanently visible to both teams for the rest of the game</span>.</p>
<p>To capture a point, you have to be standing on it for a certain amount  of time. The more heroes standing on it the faster you gain control over  it. There cannot be any enemy heroes at a point you are trying to  capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1  hero). Heroes cannot be invisible while on a capture point area.  Illusions do not count as heroes when on top of a Capture Point.</p>
<p>There are 3 types of capture points, if you get 2 of the same type then  they stack. Duplicates of each type are available on opposite sides of  the map.</p>
<p>The game announces when an enemy captures a point. It is also visible on  the minimap which areas you have captured and which areas the enemy  has. When you capture a point, your team&#8217;s heroes gain bonuses to  various attributes (described below)</p>
<p>Combat &#8211; CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)<br />
Regen &#8211; CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1<br />
Speed &#8211; CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%</p>
<p>If you have two of the same type, you get twice the bonus. For example,  if you have both Combat you get 28 bonus damage and 8 bonus armor.</p>
<p><span style="color: deepskyblue;">Whenever your team captures or recaptures a  point, all allied heroes in that area will get healed for 200 hp/mp,  gain 150 bonus gold and bonus xp (4 creeps worth)</span></p>
<p>The image below has the Capture Point placement locations.</p>
<p>Red = Speed<br />
Blue = Combat<br />
Orange = Regeneration</p>
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<p><img id="ncode_imageresizer_container_1" src="http://static.getdota.com/images/extras/CPMode.jpg" border="0" alt="" width="556" height="513" /></p>
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<p>* A few new tree placement changes (see images inside)</p>
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<div>
<input onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show';}" type="button" value="Hide" /></div>
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<td width="20"><img src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" border="0" alt="" width="16" height="16" /></td>
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<p><img id="ncode_imageresizer_container_2" src="http://static.getdota.com/images/extras/nook1.jpg" border="0" alt="" width="556" height="333" /></p>
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<p><img id="ncode_imageresizer_container_3" src="http://static.getdota.com/images/extras/nook2.jpg" border="0" alt="" width="556" height="333" /></p>
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<p><img id="ncode_imageresizer_container_4" src="http://static.getdota.com/images/extras/nook3.jpg" border="0" alt="" width="556" height="333" /></p>
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<p><img id="ncode_imageresizer_container_5" src="http://static.getdota.com/images/extras/nook4.jpg" border="0" alt="" width="556" height="333" /></p>
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<p><img id="ncode_imageresizer_container_6" src="http://static.getdota.com/images/extras/nook5.jpg" border="0" alt="" width="556" height="333" /></p>
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<p><img id="ncode_imageresizer_container_7" src="http://static.getdota.com/images/extras/nook6.jpg" border="0" alt="" width="556" height="333" /></p>
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<p>* Bonus magic damage to Decrepified units changed from 44% to 40%</p>
<p>* Removed creep targetability from Clarity Potion<br />
* Added text message when a courier gets upgraded (<span style="color: dimgray;">197577</span>)<br />
* Updated various tooltips (<span style="color: dimgray;">168489</span>)<br />
* Fixed Moonwells visual chargeup animation<br />
* Earthsplitter visual effect now more accurate<br />
* Added bonus gold/xp values to the final scoreboard<br />
* Added correct portrait with crown for King Leoric (<span style="color: dimgray;">155373</span>)<br />
* Fixed some minor issues with Ironwood Branch icon (<span style="color: dimgray;">147529</span>)<br />
* Fixed a lot of passive icon inconsistencies</p>
<p>* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)<br />
* Only blue can type -cm 1/2<br />
* Fixed inaccurate replay data for assists (&#8220;Assist&#8221;+AssistPlayerId,VictimPlayerId)<br />
* Added Neutral Creep kills replay data during update inteveral (&#8220;NK&#8221;+PID,Value)<br />
* Replay data event written for successful player swaps  (&#8220;SWAP_1_3&#8243;,heroid for player 1 swapping player 3, heroid is the id that  player 1 receives)</p>
<p>* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time<br />
* Added an Autocast icon for Urna Swarm<br />
* Added an Autocast icon for Poison Attack<br />
* Added level indicator to Healing Ward (<span style="color: dimgray;">193370</span>)<br />
* Improved cast animation for Diabolic Edict and now plays explosion  effects randomly whenever they would otherwise be invisible/wasted  iterations. (<span style="color: dimgray;">108991</span>)<br />
* New visual effect for the offensive use of Urn of Shadows<br />
* New visual effect for Naga Siren&#8217;s Mirror Image<br />
* New visual effect for Nighstalker when he is casting Fear at night (<span style="color: dimgray;">176005</span>)<br />
* New visual effect for Phantasm<br />
* New projectile/impact visual effect for Chaos Bolt</p>
<p>* New Chaos Bolt icon (<span style="color: dimgray;">194693</span>)<br />
* New CK Critical Strike icon (<span style="color: dimgray;">194693</span>)<br />
* New Reality Rift icon (<span style="color: dimgray;">194693</span>)<br />
* New Phantasm icon (<span style="color: dimgray;">194693</span>)<br />
* New Invoke icon (<span style="color: dimgray;">125104</span>)<br />
* New Netherstrike icon (<span style="color: dimgray;">124841</span>)<br />
* New Chronosphere icon (<span style="color: dimgray;">179529</span>)<br />
* New Torrent icon (<span style="color: dimgray;">147053</span>)</p>
<p>* New  Juggernaut Aghanims visual effect (<span style="color: dimgray;">141332</span>)<br />
* New Techies Aghanims visual effect (<span style="color: dimgray;">198827</span>)<br />
* New Bane Aghanims visual effect (<span style="color: dimgray;">198827</span>)<br />
* New Necrolyte Aghanims visual effect (<span style="color: dimgray;">198827</span>)<br />
* New Faceless Void Aghanims visual effect (<span style="color: dimgray;">166075</span>)</p>
<div><img src="http://www.playdota.com/img/changelogs/categories/bugs.jpg" border="0" alt="" /></div>
<p>* Fixed various rare exploits<br />
* Fixed some bugs with Dark Pact<br />
* Fixed some possible bugs with power cogs<br />
* Fixed Ice Blast interaction with Reincarnation<br />
* Fixed Mekansm not healing Visage&#8217;s Familiars<br />
* Fixed a fatal error exploit with couriers<br />
* Fixed a bug with Wild Axes on Furion&#8217;s Sprout<br />
* Fixed a bug when using Chilling Touch on Lanaya<br />
* Fixed Double Click TP being bugged from 1.24e patch<br />
* Fixed some bugs with Goo interaction with other spells<br />
* Fixed a bug with dying while casting Charge of Darkness<br />
* Fixed an allied Death Coil being blocked by Linkin Sphere<br />
* Fixed a couple of areas you could get stuck while using TP Scrolls<br />
* Fixed a rare Armlet crash bug possible when using leaver items<br />
* Fixed some minor issues with Javelin with spirit bear and invisible units<br />
* Fixed some Roshan issues where he could sometimes get stuck in trees<br />
* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk<br />
* Fixed some damage interactions between Centaur&#8217;s Return and Frost Armor<br />
* Fixed some minor bugs with stat stealing from Medusa while using splitshot<br />
* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint<br />
* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector</p>
<p><img id="6.66b" src="http://www.playdota.com/img/changelogs/1264567093.jpg" border="0" alt="Changelog 6.66b" /><br />
* Fixed a major exploit recently discovered</p>
<p>* Recoded Bounty Hunter&#8217;s wind walk damage bonus as to not require two separate attacks to trigger his new passive</p>
<p>* Some Doombringer nerfs:</p>
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<div>
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<div>- Reduced base armor by 2<br />
- Reduced base movement speed by 10<br />
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45</div>
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</div>
<p>* Readjusted the Divine Rapier pickup rules to prevent some abuses.</p>
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<div>
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<div>
<div>If the first time the item is  lost from its original owner it is picked up by an allied hero, it  becomes muted (no damage) until it returns to its owner. It has the same  rules as the previous version when an enemy is carrying it. Here are  the complete rapier rules to clarify:<br />
- &#8220;Original Rapier&#8221; has two modes, active and muted. It is active  (bonus damage, droppable) when carried by the owner and muted (no  damage, droppable) when carried by an ally<br />
- &#8220;Free Rapier&#8221; is the item state that occurs when an enemy acquires  it. This is a permanent transformation for the item. It will always  provide bonus damage and will always be undroppable, regardless of how  it switches sides back and forth afterwards. This is the same as the  previous patch.<br />
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.</div>
</div>
</div>
<p>* -unlock now requires a majority vote before the gold and items of a  leaver will be released. As a reminder, once a hero is unlocked, it  cannot be switched.</p>
<p>* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.</p>
<p>* Renamed the controlon/off commands to be clearer which is which. They  are now -disableselection (-ds) and -enableselection (-es)</p>
<p>* Various map optimizations<br />
* Fixed an old recipe fusing exploit with leaver items that could result in crashes<br />
* Fixed Essence Shift on units that change form<br />
* Fixed a couple of bugs with Dark Pact debuff<br />
* Added replay data for creep kills/denies (at time intervals,<br />
format: &#8220;CSK&#8221;+I2S(PlayerID),value and &#8220;CSD&#8221;+I2S(PlayerID),value)<br />
* Fixed various tooltips<br />
* Fixed gold not being split after using -unlock when someone leaves via -kickafk<br />
* Fixed being able to -unlock while a switch vote is ongoing<br />
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)<br />
* Fixed some -CD language text issues as well as some missing parser information<br />
* Fixed Arcane Ring recipe purchase hotkey<br />
* Fixed some potential Basher bugs on some levels of Spirit Bear<br />
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows<br />
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off<br />
* Fixed a bug with -switch when you have Rapier (that you don&#8217;t own) on you<br />
* Fixed a few other misc minor bugs</p>
<img src="http://dotawars.ru/?ak_action=api_record_view&id=1588&type=feed" alt="" />]]></content:encoded>
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		<item>
		<title>DotA Allstars 6.67c OMG v1.04h</title>
		<link>http://dotawars.ru/?p=1581</link>
		<comments>http://dotawars.ru/?p=1581#comments</comments>
		<pubDate>Tue, 27 Jul 2010 22:42:22 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Карты]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1581</guid>
		<description><![CDATA[
second DotA 6.67c OMG v1.04h short after the release of Dota 6.67c OMG v1.04g. In this release ~BoB~ has included some more skills. For e.g. Phantom&#8217;s Lancer Juxtapose, Axe Counter Helix, Sniper&#8217;s Take Aim etc. The great change in this map is that ~BoB~ has fixed show abilities command. Now, it shows Abilities of your [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://dotawars.ru/image/fun.jpg" alt="" width="530" height="160" /></p>
<p>second DotA 6.67c OMG v1.04h short after the release of Dota 6.67c OMG v1.04g. In this release ~BoB~ has included some more skills. For e.g. Phantom&#8217;s Lancer Juxtapose, Axe Counter Helix, Sniper&#8217;s Take Aim etc. The great change in this map is that ~BoB~ has fixed show abilities command. Now, it shows Abilities of your allies and hostiles instead of showing your allies abilities only.<br />
<span id="more-1581"></span><span style="color: #ff0000;">Before playing DotA 6.67c OMG v1.04h, you must check the changelogs</span>:<br />
- New skills are available in pool (after some recoding; all features are saved): Juxtapose, Grow (may has some scale glitches), Take Aim (range only), Jinada, Psi Blades (range only), Tide Bringer (melee only), Counter Helix, Sticky Napalm.<br />
- Removed Natural Order and Charge of Darkness from pool.<br />
- Fixed Lunar Blessing (vision).<br />
- Changed Illuminate and Unstable Concoction type from multi-icon to normal, Forest Sentinel from normal to multi-icon.<br />
- Replaced Enchant Totem from useless skills to normal.<br />
- Skills replenish time in taverns is increased to 9999 seconds.<br />
- Renamed -showallies into -showabilities (shorted -sa stays same). Now it shows everyone&#8217;s abilities.<br />
- Fixed Skewer.<br />
- Tooltips fixes.</p>
<p><span style="color: #ff0000;">Download</span>:</p>
<h3><a href="http://letitbit.net/download/01432.01ae8b47e82d2ccf3ce1bce92107232c9/DotA_v6.67c_OMG_v1.04h.w3x.html"><strong>DotA 6.67 OMG v1.04h</strong></a></h3>
<p><span style="color: #ff0000;">DotA Omg Modes</span>:<br />
<span style="color: #3366ff;">Random Mode</span>:<br />
can be activated by typing -ra with other game modes; more interesting and fun games are with -ardm mode, so blue player must type -ardmra like gamemode</p>
<p><span style="color: #3366ff;">Abilities Draft</span>:<br />
can be activated by typing -ad with other game modes.</p>
<p><span style="color: #3366ff;">Show Abilities</span>:<br />
This command shows the abilities of your allies and opponents.</p>
<p>Thanks to ~BoB~ for putting his efforts in building a great fun map of DotA.</p>
<p>Our source <em><span style="color: #333300;">http://www.dota-utilities.com/2010/07/dota-667c-omg-104h-dota-allstars-667c.html</span></em></p>
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		</item>
		<item>
		<title>DotA 6.67c OMG v1.04g &#8211; Map by BoB</title>
		<link>http://dotawars.ru/?p=1573</link>
		<comments>http://dotawars.ru/?p=1573#comments</comments>
		<pubDate>Sat, 17 Jul 2010 04:49:46 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Карты]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1573</guid>
		<description><![CDATA[
After a very long time the DotA 6.67c OMG 1.04g map has been released by ~BoB~.  This is an unofficial version of DotA-Allstars but with some changes. It&#8217;s  basically a fun oriented map in which Heroes are allowed to pick Abilities are  get random skillset. This means, you can Lina can have, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img375.imageshack.us/img375/5121/154kj6s.png" alt="" width="530" height="160" /><br />
After a very long time the DotA 6.67c OMG 1.04g map has been released by ~BoB~.  This is an unofficial version of DotA-Allstars but with some changes. It&#8217;s  basically a fun oriented map in which Heroes are allowed to pick Abilities are  get random skillset. This means, you can Lina can have, Toss, Elune&#8217;s Arrow,  Damage Return and Thundergod Wrath.<br />
<span id="more-1573"></span><br />
<span style="color: #ff0000;">DotA 6.67c OMG v1.04g  Changelog</span>:<br />
- OMG mode is now based on DotA  Allstars 6.67c. All features are saved.<br />
- Abilities Draft is now compatible  with Shuffle Players.<br />
- Abilities icons in taverns no longer moves left when  some are picked.<br />
- Switch is disabled in Abilities  Draft.</p>
<p><span style="color: #ff0000;">DotA Allstars v6.67c OMG  Download</span>:</p>
<h3><a href="http://letitbit.net/download/96914.968c7c0b345e782981d0f94c163a7524b/DotA_v6.67c_OMG_v1.04g.w3x.html">DotA v6.67c OMG v1.04g.w3x</a></h3>
<p><span style="color: #ff0000;">Tip</span>: In order to get the  fun started, you must know the following commands. Just enter them with your  game mode.</p>
<p><span style="color: #00ffff;">Random  Mode</span>:<br />
can be activated by typing <span style="color: #993366;">-ra</span> with other game  modes; more interesting and fun games are with -ardm mode, so blue player must  type -ardmra like gamemode</p>
<p><span style="color: #00ffff;">Abilities Draft</span>:<br />
can be activated by typing <span style="color: #993366;">-ad</span> with other game  modes.</p>
<p><em><span style="color: #333300;">наш  источник http://www.dota-utilities.com/2010/07/dota-667c-omg-v104g-map-download-dota.html</span></em><br />
<img src="http://img408.imageshack.us/img408/8310/dota667comgv104gmapbybo.jpg" alt="" /></p>
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		<item>
		<title>DotA &#8211; The Science of Synergy by TheBloodyMassacre</title>
		<link>http://dotawars.ru/?p=1569</link>
		<comments>http://dotawars.ru/?p=1569#comments</comments>
		<pubDate>Wed, 23 Jun 2010 05:40:40 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Видео]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1569</guid>
		<description><![CDATA[


]]></description>
			<content:encoded><![CDATA[<p><img src="http://s57.radikal.ru/i155/1006/8e/439f7fca68d9.jpg" alt="" /></p>
<p><span id="more-1569"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="285" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ecWAYKqlkTI&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="285" src="http://www.youtube.com/v/ecWAYKqlkTI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>DoTa 6.67b AI Map Fix Скачать</title>
		<link>http://dotawars.ru/?p=1563</link>
		<comments>http://dotawars.ru/?p=1563#comments</comments>
		<pubDate>Sun, 13 Jun 2010 08:50:30 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Карты]]></category>

		<guid isPermaLink="false">http://dotawars.ru/?p=1563</guid>
		<description><![CDATA[
Новая  карта с ботами + исправлены ошибки!!!

The new AI developer has released the fix version short after the previous DotA 6.67b AI. In this version he has fixed some weird bugs which cause some discrepancies in the last version but there is still a chance that bugs might occur because Harreke is developing his [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border: 1px solid; margin: 10px 10px 0pt;" src="http://img3.immage.de/1612bdotawallpaperbyexploiter.jpg" alt="" width="500" height="400" /><br />
Новая  карта с ботами + исправлены ошибки!!!<br />
<span id="more-1563"></span><br />
The new AI developer has released the fix version short after the previous DotA 6.67b AI. In this version he has fixed some weird bugs which cause some discrepancies in the last version but there is still a chance that bugs might occur because Harreke is developing his own open-source AI Script.<br />
Bugs fixed:</p>
<p><span style="color: #339966;">- Spirit Breaker&#8217;s Charge of Darkness causes target suicide and then becomes invulnerable.<br />
- Sacred Warrior&#8217;s Inner Vitality heals instantly .<br />
- Double Click Scroll of Town Portal doesn&#8217;t go back to fountain.<br />
- Puck&#8217;s Aghanism doesn&#8217;t work.<br />
- Goblin Techies doesn&#8217;t gain XP when kill emey heroes by Land Mines or Remote Mines.<br />
- Other slightly errors.</span></p>
<h3><span style="color: #ff0000;">[ скачать <a href="http://letitbit.net/download/12604.1208ce879601d79ebaac4d458/DotA_Allstars_v6.67b_AI_Fix.w3x.html">DoTa 6.67b AI</a> ]</span></h3>
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		</item>
		<item>
		<title>Pro Dota Moments 3</title>
		<link>http://dotawars.ru/?p=1561</link>
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		<pubDate>Sun, 06 Jun 2010 04:09:07 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Видео]]></category>

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		<title>Download Warcraft 3 Themes free: Install guide inside</title>
		<link>http://dotawars.ru/?p=1552</link>
		<comments>http://dotawars.ru/?p=1552#comments</comments>
		<pubDate>Sun, 06 Jun 2010 04:03:00 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Программы]]></category>

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46 тем  для WC3.

Tired of your old Warcraft 3 Screen? Bored of so many nights when  playing DotA and want something to spice up the game? All you need to do  is just download the Warcraft 3 themes found bellow, follow our guide  to install them and enjoy the game in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img9.imageshack.us/img9/6959/skyexplosion.jpg" alt="" width="550" height="300" /><br />
46 тем  для WC3.<br />
<span id="more-1552"></span><br />
Tired of your old Warcraft 3 Screen? Bored of so many nights when  playing DotA and want something to spice up the game? All you need to do  is just download the Warcraft 3 themes found bellow, follow our guide  to install them and enjoy the game in your own, personal view. This pack  contains a number of 46 Warcraft 3 Themes along with their previews, hand made by K-4-IN.Some of them can  be found bellow:</p>
<h3><span style="color: #ff0000;">Download  Warcraft 3 Themes free: Install guide inside</span></h3>
<div id="attachment_29187"><img src="http://img9.imageshack.us/img9/6959/skyexplosion.jpg" alt="Preview" width="500" height="312" /></div>
<div>Preview</div>
<p>These  Warcraft 3 themes will change your background animation and the buttons  in the right side of the screen. Nothing else will be changed inside  the game, being very similar to a windows theme. Also, you can use them  if you have a normal or a widescreen. They come in separate models for  each. I use them myself and I think they are pretty fun. They work for Warcraft 3 Reign of Chaos and for Warcraft 3 Frozen Throne.<br />
<img src="http://img707.imageshack.us/img707/6607/estrangers.jpg" alt="" width="600" height="350" /><br />
<img src="http://img63.imageshack.us/img63/6426/fallenangelba.jpg" alt="" width="600" height="350" /><br />
<img src="http://img189.imageshack.us/img189/3040/livingtouch.jpg" alt="" width="600" height="350" /><br />
<img src="http://img708.imageshack.us/img708/1869/treeoflifeo.jpg" alt="" width="600" height="350" /><br />
<img src="http://img695.imageshack.us/img695/3418/treeonnight.jpg" alt="" width="600" height="350" /><br />
<img src="http://img14.imageshack.us/img14/184/waitingdeath.jpg" alt="" width="600" height="350" /></p>
<h2><span style="color: #008000;">How to install and use the Warcraft 3 Themes</span></h2>
<p><strong><span style="color: #ff0000;">Note</span>:</strong> Before you start, you need to know that your Warcraft 3 must be closed  during the process.</p>
<ol>
<li>Download the W3 themes and  extract them to any folder.</li>
<li>Choose your theme and  then run the “CUSTOMRBG.reg” file. Now copy the  theme’s “Texture” and  “UI” folder to your Warcraft 3 folder.</li>
<li>To  uninstall a W3 theme, just delete the “Texture” and “UI” folders   from  the W3 folder and run the “UNINSTALL.reg” file, located in the   themes  folder.</li>
</ol>
<p>Enjoy.</p>
<h1><span style="color: #ff0000;">[ <a href="http://letitbit.net/download/28428.281d0f3d722b857ffb4a9cc0c/Warcraft_3_Themes.rar.html">скачать</a> ]</span></h1>
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		<title>WC Switchers B-C-D-E</title>
		<link>http://dotawars.ru/?p=1484</link>
		<comments>http://dotawars.ru/?p=1484#comments</comments>
		<pubDate>Wed, 26 May 2010 09:05:03 +0000</pubDate>
		<dc:creator>SoulCry</dc:creator>
				<category><![CDATA[Патч]]></category>

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Все в  одном WC Switchers B-C-D-E.

[ скачать ]
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Все в  одном WC Switchers B-C-D-E.<br />
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<h2><strong><span style="color: #ff0000;">[ <a href="http://letitbit.net/download/04907.04e928461550b7c2021e95ce8/WC_Switchers_B_C_D_E_By_DOTAWARS.rar.html">скачать</a> ]</span></strong></h2>
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